This is a checklist of simulation video games for all video game systems.
The seat-based study has been active since 2002, and the work of it has focused mainly on supporting the development of some great launches of the industry. Not only have they been in charge of productions of the PlayStation as it was the case of the 2018 God of War, but they have also collaborated in exclusive Xbox such as State of Decay, Fora Motorsport 7 or the recent Halo Infinite.
In addition to other participation in external projects as in Valorant or League of Legends for Riot Games or The Walking Dead: Saints & Sinner, they also have their own development Guns Up!, released in 2015 for PlayStation 4.
Now, Hurst himself points out on the Tweet of him that development team's work will focus on performing invaluable contributions to the key franchises of PlayStation Studios. At the moment, we know that the first of those franchises will be God of War, since the study already announced last September that they are working with Santa Monica Studio for the production of Ragnarök, scheduled for 2022.
It seems that this can be the close to one year of the PlayStation brand very active in terms of purchases of development studies. They started with House marque, those responsible for Return, Resign or Dead Nation, and continued a few days later with the acquisition of NIXES, in charge of ports to PC like those of Shadow of the Tomb Raider or Zeus Ex: Mankind Divided. They continued in September with Fire Sprite, developers of the Playroom (which in turn were made with Fabric Games shortly after) and with the confirmation of your purchase of BLUEPOINT GAMES, until the end of the Year (or not) with the recent acquisition of Valkyrie.